The Huntress

[Cover of DC SUPER-STARS #17]

Character Data

Helena Wayne of Earth-2. Daughter of Bruce Wayne/Batman and Selina Kyle Wayne/Catwoman. Niece of Karl Kyle. Granddaughter of Thomas and Martha Wayne.

Residence: Gotham City of Earth-2
Occupation: Attorney with Cranston, Grayson, and Wayne
First Appearance (Post-Golden Age): All-Star Comics vol. 1 #69
Joined JSA: All-Star Comics vol. 1 #71
Pre-Crisis Fate: Killed in Crisis on Infinite Earths #12
Post-Crisis Fate: Retconned out of existence

History

Helena Wayne was born in 1957 to Bruce (Batman) and Selina (Catwoman) Wayne of Gotham City. Helena was raised in a loving family, nurtured by ancestral wealth and the rich experiences of her adventurer parents. She was educated at the best of schools and vigorously trained to superb athletic prowess. Helena's education progressed in leaps and bounds, finishing college at age 18. Helena followed the family tradition and pursued a law degree. Upon completion of law school, she joined the firm of Cranston and Grayson through connections with Richard (Robin) Grayson, the former ward of Bruce Wayne.

In 1976, "Silky" Cernak blackmailed Selina Wayne into donning her Catwoman gear once again, to rob the Gotham Civic Center, with fraudulent evidence that the Catwoman had committed murder in the 1950s. During the course of the robbery, Batman intervened; in the resulting conflict, a stray bullet struck Selina Wayne. Unbalanced from the impact, Catwoman fell several stories to her death. The loss of his wife shattered Wayne, who burned his Batman costume the night of Selina's death.

Equally traumatized, Helena fashioned a costume for herself and a set of a personal weaponry derived from her parents' personal stock. She tracked Cernak, ultimately bringing him to justice. Committed to her pursuit of justice in her new costumed identity, she code-named herself "the Huntress" (DC Super-Stars #17).

Shortly after his wife's death, Bruce Wayne fell under the sway of the Psycho-Pirate, who convinced him to use his office in an attempt to brand the Justice Society of America as outlaws. The Huntress followed this case with some interest, observing in the shadows when the JSA finally resolved the case (All-Star Comics vol. 1 #69). She later intervened in a JSA case when Wildcat and the Star-Spangled Kid thwarted the Strike Force, a criminal operation financed by the Star-Spangled Kid's family fortune (All-Star Comics vol. 1 #70-71). When the Star-Spangled Kid resigned from active duty after this case, the Huntress joined the JSA full-time (All-Star Comics vol. 1 #72).

Privately, Helena Wayne remained an active member of Cranston, Grayson, and Wayne. She confronted a number of enemies, including the Thinker, Solomon Grundy, and the Joker (Wonder Woman vol. 1 #281-283). In the early 1980s, she became a police liaison as a result of her association with companion Harry Sims. She briefly associated herself with the fledgling super-group Infinity Incorporated (Infinity Inc. #1-12) but remained a member full-time of the JSA.

During the Crisis on Infinite Earths, the Huntress survived the initial confrontations with the minions of the Anti-Monitor. After the merging of five parallel Earths, the Huntress discovered that Helena Wayne's life no longer existed. The graves of her parents had vanished, and her life as she remembered it never occurred. Just before the end of the Crisis, the Anti-Monitor's minions attacked once more, and in attempting to protect several children, the Huntress was gravely injured. Despite the protection of Robin, the minions closed in and buried the Huntress, Robin, and Kole under a mountain of debris, slaying them all (Crisis on Infinite Earths #12). As the timeline of the new universe stabilized, the memory of the Huntress and all she had been faded from existence. The post-Crisis universe no longer remembers the existence of Helena Wayne or the Earth-2 Huntress.

Powers/Skills

The Huntress was an heir to both Batman and Catwoman. Trained to physical perfection, she was a master of several forms of martial techniques. She carried a variety of weapons she inherited from her parents. Mostly she relied on a collapsible crossbow she kept sheathed in her boot.

Weaknesses/Limitations

The Huntress was a mortal woman without super-powers.

Post-Golden Age Appearances

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