WANTED: Earth-Two's Most Dangerous Super-Villains
The Clocl
Personal information
Character History
Real Name: Unknown
Residence: Mobile
Occupation: Professional Criminal
First Appearance
(Golden Age): More Fun Comics #81 (July 1942)
Little is known about the criminal known as the Clock prior to his first encounter with Doctor Fate in 1942. He is known to have been engaged in criminal activities for years prior to this running a kidnapping scheme in which he maintained a prison under an unassuming clockshop.
This scheme came to the attention of Dr. Fate in 1942 when a radio program on lost heirs spotlighted Stanley Kovacs, an aspiring musician who had disappeared two years prior and was heir to a large fortune. When Kovacs contacted the station, they interviewed him and began to arrange to help him collection his inheritance. Kent Nelson is in the audience and afterwards tells the estate manager that Kovacs is an imposter as he lacks the hands of someone who has played a musical instrument for hours.
Changing to Doctor Fate, he pays a call on Kovacs apartment and confronts him. Quickly dropping the pretense, "Kovacs" pulls a gun and begins an altercation with Fate. The Clock, however, has been watching remotely and dispatches additional thugs through a secret tunnel into the apartment to subdue the hero. The combined efforts of the henchmen are not match for Fate and all but one are defeated. The last one flees back through the tunnel with Fate in his pursuit. As the hero arrives and confronts the Clock, the criminal opens a trap door, dropping Dr. Fate into a deep well.
Realizing he needed more cover, he kidnaps Borne, the estate manager and Inza Nelson, who has been waiting with him for Fate to return. There a Hollywood make-up artists in the Clock's employ transforms a henchmen into a ringer for Borne, intending to have his two imposters transfer the estate to the Clock. As the criminal scheme, Fate has found a way to flood the well and rides the rising column of water to the top and freedom. Quickly bursting in on the criminals before they start their scheme, Dr. Fate captures the Clock and releases the remaining prisoners. The Clock is then carted off to jail (More Fun Comics #82).
Dr. Fate had not heard the last of the Clock however. On a summer
evening in 1943, Dr. Fate comes across an open door at a museum.
Suspecting a robbery, he intercepts criminals stealing a mummy and is
shocked that, while he battling the crooks, the mummy also attacks him.
In the ensuing confusion, the criminal escape.
Profile image by Alex Garcia (Pen and inks) and David Stepp (Colors)
Suspecting a more advanced criminal at works, Fate uses his mystic orbs to observe Mr. Who and the Clock in their cells but then witnesses as the Clock slips out through a hidden tunnel. Quickly going on patrol, Fate finds the Clock and his men robbing fays Department Store. Bursting in he skirmishes with the Clock's men but - in this year at the nadir of his powers - Fate is overcome and stuffed in a safe to suffocate. As the men make their escape, Fate finds fireworks inside the safe and uses them to weaken the door and escape.
Now in hot pursuit, Dr. Fate catches up to the men at a construction site. While Fate tries to capture the Clock's goons, the criminal himself uses a excavator to bury the hero in sand. As Fate struggles to escape, the criminals again flee. Eventually extricating himself, Fate again intercepts the Clock's crew at a drawbridge. Quickly raising it, he traps the men in their vehicle on the bridge. He captures the henchmen but the Clock himself is not among them. Unknown to Fate, the Clock has hijacked a passing boat and slips away. Fate makes a beeline for the Clock's cell, waiting in the tunnel for the criminal to return. Catching him, he thrashes the Clock until the criminal surrenders. Realizing he is too slippery for ordinary imprisonment and sentenced to solitary confment and hard labor going forward (More Fun Comics #92).
The later activities of the Clock are unrecorded.
Powers and Abilities
The Clock appeared to have no super-powers but was a master strategist and criminal mind. He was evidently sufficiently resourced to maintain an extensive series of hideouts and create tunnels around urban areas without detection. The nature and source of these resources is unknown. He was possessed of an odd appearance with a flat round face and mustache that looked like the hands of a clock. How much of this was him and how much of this was the use of cosmetics is unclear.
Weaknesses and Limitations
While little is known of the Clock's origins, he is generally believed to be an ordinary human who could be killed or injured as such.
Multiversity
No version of the Clock has been documented outside of the Earth-Two timeline.
Appearances
|
Issue |
Comment |
Reprinted in |
|
More Fun Comics #81 |
First Appearance vs. Doctor Fate |
Doctor Fate Archives #1 |
|
More Fun Comics #92 |
vs. Doctor Fate |
Doctor Fate Archives #1 |